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It is important that the brief is there. Of course, its preparation also depends on the time you have to make it, and whether there is a person designated to do it, but it is not difficult to create and you will see that it is very useful. After the brief and having an idea of what the project is about, we begin with the different stages of the user experience. Strategy stage this action includes several fronts: outlining the main lines of the project, aligning it with business objectives and defining its scope. For this stage it is necessary to meet with the stakeholders - that is, the people who will be part of this project - to take advantage of all the information they can provide. It is essential not to be left with doubts, to ask and ask questions, and this stage in creating a good user experience is very important. During this period, user journeys can also be created to understand the journey that users will take within the solution you want to create, and thus improve their experience and offer effective tools. Research stage exploring and learning about new perspectives is a fundamental part of working in user experience. Even from the curiosity to know more and more, great research can be created, in this case, of users.
By exploring and going further, we will know what the people who will use the solution we are proposing want and need, and what the competition is currently offering. In the latter case, it is useful to carry out a benchmark process . The more data we manage to collect, the stronger the foundation on which to Buy Bulk SMS Service
build a good experience. Analysis stage after researching users and the competition, we are ready to perform a comprehensive analysis, another of the stages that user experience uses to create effective solutions. All the information we collect will help ux designers - where we also include ux writers - understand what the user really needs and what is the best way to offer it to them. For example: if you are creating a food delivery application, it is important to understand what bothers users about the competition and what your app can offer as added value. Design stage and it's time to start designing the solution. The first step is to do it through wireframes -or low quality designs-. They are usually in black and white, do not have elaborate illustrations or graphics, and serve to architect the design and information, so that the users' journey through the screens can be visualized.
Once this instance has been analyzed, drawing conclusions, seeing what hinders the user and what provides extra value, it is time to prototype in high quality. By having interactive prototypes, where the final design is almost 100% complete, we will be able to carry out tests and continue improving the product. All the stages we mentioned above can be worked on in a design sprint. Read this note and find out more . User testing and production stage now, with interactive prototypes, let's test and validate the design with real users! This will allow us to improve what is presented by listening to the users' voices. For this stage, it is important that the users recruited to test the design meet the parameters of the user persona of the product, since they are the type of audience that interests us. When testing the design on users, issues will arise that have surely not been seen in previous stages, and it is important that they can be resolved before going into production. After everything is tested, validated, and all screens are designed and approved, it is time for the solution to be online. Stage of constant analysis and iteration user experience is an iterative process, that is, it is constantly subject to changes, tests and errors. Precisely, that is one of its great qualities, since it allows products to improve thanks to feedback and the voice of users. The analysis of metrics, through, for example, heat maps, will allow us to know if there are sections of a web page where people encounter difficulties. This will give us the guideline to optimize the design, content or whatever needs to be improved. Do you use ux to design products.